A virtual world version of Second Life reserved for young people ages 13 to 17 with avatars, accessories, weapons, armies, land, entertainment events and educational opportunities.

Teen Second Life provided a safe, moderated version of Second Life for younger users, shaping early digital citizenship and creative expression among teens. It influenced educational institutions experimenting with virtual campuses and youth‑oriented digital literacy programs. The platform demonstrated that teens could be sophisticated creators when given powerful tools. Its closure highlighted the challenges of youth governance in open‑ended virtual worlds.
Thank you for visiting the Virtual Worlds Museum
Teen Second Life
page! If you’re the platform owner and would like us to make updates to this page, please reach out to: info[at}virtualworlds.museum. If you’re a world builder who wants to help us create a museum hub on this platform, we’d be happy to hear from you as well. We welcome feedback and/or help and look forward to hearing from you.