A book about the practice of virtual world development by Richard Bartle. It has been noted as an authoritative source regarding the history of world-based online games.
Pioneering journalism on crime and conflict within a virtual world community that remains relevant today.
An insightful exploration of the Metaverse concept and its potential to fundamentally transform society and technology.
Provides a captivating insight into the evolving metaverse. Drawing from his unique experience and extensive interviews with industry insiders, including Metaverse creator Neal Stephenson, Au explores how emerging metaverse platforms have fascinated millions, offering powerful stories and a deep understanding of this virtual frontier.
An instructive guide on preparing for the Metaverse, focusing on its significance and potential societal impact.
A comprehensive guide to augmented and virtual reality, providing insights into the evolving landscape of these technologies.
An exploration of how augmented reality and AI are driving a significant shift in technology and human experience.
A forward-looking analysis of how emerging technologies will revolutionize the workforce and economy.
An accessible introduction to virtual worlds, discussing their transformative power and potential applications.
A visionary look at how virtual worlds will shape our future, discussing both opportunities and challenges.
An inside look at the creation and development of Second Life, a pioneering virtual world.
An analysis of online games as synthetic worlds, exploring their cultural and economic impact.
An examination of how virtual worlds are altering our perceptions of reality and leisure.
A study of Second Life and its developer, Linden Lab, focusing on the social and cultural aspects of virtual worlds.
A comprehensive guide to conducting ethnographic research in virtual worlds.
A practical guide to navigating and making the most of the Second Life virtual world.
An exploration of learning in the digital age, emphasizing collaborative and innovative approaches.
A visionary exploration of global justice in the context of emerging digital and virtual technologies.
A chronicle of the early days of the Metaverse, told through the lens of a virtual tabloid.
An examination of Second Life's potential as a tool for innovative language education.
An anthropological study of life and culture in Second Life, exploring how virtual worlds influence identity and society.
A chilling short story exploring virtual reality's impact on a family, highlighting the blurred lines between digital and physical worlds.
A seminal cyberpunk novel that envisions a future where human interaction largely occurs in a virtual space called the Metaverse.
A thought-provoking examination of the Metaverse and its implications for human interaction, society, and identity.
Initially rejected by multiple academic publications in 2001, Castronova's groundbreaking research into the virtual economy of Everquest, an early MMO, would go on to become one of the most downloaded papers in the SSRN -- and help establish the serious study of virtual worlds as an important social phenomenon.
A collection of VR marketing case studies, demonstrating the power of VR in advertising and branding.
Features case studies on Metaverse services, highlighting innovations and solutions in virtual and augmented reality.
Offers a range of case studies showcasing virtual world solutions for events, meetings, and remote teamwork.
Showcases advanced VR/AR technology through various case studies, focusing on industry applications and innovations.
Specializes in virtual reality case studies, demonstrating the impact of VR in marketing and customer engagement.
Provides use cases for their 3D virtual events and training platforms, illustrating the versatility of virtual environments.
Features a range of case studies and white papers on virtual and augmented reality applications across industries.
Presents virtual reality case studies with a focus on scientific research, training, and architectural visualization.
Offers case studies in VR marketing, emphasizing creative strategies and solutions in immersive technology.
Presents case studies of their virtual event platforms, focusing on immersive experiences and interactive engagements.