3. Sunset Exhibit

Welcome to a journey through digital history, where we invite you to learn about the pioneering virtual spaces that shaped the future of immersive experiences. From the vibrant, pixelated realms of early online communities to the richly textured worlds that captured the imaginations of millions, these virtual environments once thrived, connecting people across the globe. Although their sunsets have come, their impact endures.

We're currently working on an interactive 3D Exhibit featuring now-retired virtual worlds to learn about the communities, innovations, and stories that made them timeless. Click here to learn about the other Exhibits.

Habitat (video game)  - 1986 to 1988
Habitat is a massively multiplayer online role-playing game (MMORPG) developed by LucasArts. It is the first attempt at a large-scale commercial virtual community that was graphic based. Initially created in 1985by Randy Farmer, Chip Morningstar, Aric Wilmunder and Janet Hunter.

Wiki: https://en.wikipedia.org/wiki/Habitat_(video_game)

Youtube video: https://www.youtube.com/watch?v=1yia3-foHLE
Github: https://github.com/Museum-of-Art-and-Digital-Entertainment/habitat  

MicroMUSE - 1990 to 1994
MicroMUSE was founded as MicroMUSH by the user known as"Jin" in the summer of 1990. Based upon TinyMUSH, MicroMUSH was centered around Cyberion City, a space station orbiting Earth of the 24th century. 


Wiki: https://en.wikipedia.org/wiki/MicroMUSE
Video: https://www.youtube.com/watch?v=U604QuXfBNA 
Blog post - Before Minecraft or Snapchat there was MicroMUSE
https://aeon.co/essays/before-minecraft-or-snapchat-there-was-micromuse

CitySpace - 1993 to 1996  CitySpace was an internet-based virtual world launched atSIGGRAPH 1993 by educator and project director Zane Vella. CitySpace was one ofthe earliest online virtual 3D environments and first came to attention via mainstream news media in late 1993. CitySpace was also the first user-generated virtual world, similar to virtual worlds like Second Life, and enabled participants to contribute 3D computer graphics and digital imagery to a collaborative real-time rendered 3D virtual world in which participants interacted with each other via avatars. CitySpace won the 1996 NII Award for Arts and Entertainment.

Wiki: https://en.wikipedia.org/wiki/Cityspace

Horseland - 1994 to 2019
Horseland was an online community and browser game where members took care of, bred, trained and showed horses and dogs. Begun in 1994 in the United States, Horseland had grown to have more than 8 million users who played from all over the world. 

Wiki: https://en.wikipedia.org/wiki/Horseland 

The Palace (computer program) - 1994-2001
The Palace is a computer program to access graphical chatroom servers, called palaces, in which users may interact with one another using graphical avatars overlaid on a graphical backdrop. The software conceptwas originally created by Jim Bumgardner and produced by Time Warner in 1994,and was first opened to the public in November 1995. 

Wiki: https://en.wikipedia.org/wiki/The_Palace_(computer_program)
Video - The Palace, early internet chat room 1997 - https://www.youtube.com/watch?v=3a_8Z2dCEIU 

Active Worlds - 1995 to 2010
Active Worlds is an online virtual world, developed by ActiveWorlds Inc., a company based in Newburyport, Massachusetts, and launched on June 28, 1995. Users assign themselves a name, log into the Active Worlds universe, and explore 3D virtual worlds and environments that others have built. Active Worlds allows users to own worlds and universes, and develop custom 3D content. The browser has web browsing capabilities, as well as voice chat, and basic instant messaging features. 

Wiki: https://en.wikipedia.org/wiki/Active_Worlds
Website: https://www.activeworlds.com/
Video:  Active Worlds: The 27-Year-Old Virtual World You Haven't Heard Of
https://www.youtube.com/watch?v=md1fFTymGYI

Cybernet Worlds - 1995 to 2010

Facebookpage - https://www.facebook.com/cybernet.worlds/

CyberTown -  1995 to 2012
CyberTown (CT) (formerly Colony City) was an online virtual world. There were places (chat rooms) available either through a 2D or 3D chat environment. Users were able to have jobs within the community, earning virtual money called CCs (CityCash) that could be used to buy 3D homes and items. Each user was allowed a free 2D home and could locate it within any of a number of colonies subdivided into neighborhoods and blocks. The cost was $5.00 per monthor $49.99 a year. 

Wiki: https://en.wikipedia.org/wiki/CyberTown 
Archived website: https://web.archive.org/web/20110708215339/http://www.cybertown.com/main_nsframes.html
Cybertown included in this old worlds video - https://www.youtube.com/watch?v=7McJnK-jWa0&t=4s 

KidsCom - 1995 to 2019
KidsCom was a virtual world geared toward kids ages 8–14.KidsCom had many "worlds" (virtual places) that the user can go to in order to have fun with an avatar. It was a website for a long time dealing withnew competition such as Webkinz. KidsCom was published by the now defunct Circle 1 Network, LLC in Milwaukee, Wisconsin and was first launched in 1995 asa site for kids. 

Wiki: https://en.wikipedia.org/wiki/KidsCom 
Video: https://www.youtube.com/watch?v=tOjemPQ7Q-o 
Facebook page: https://www.facebook.com/KidsCom/ 

Starbright World - 1995-1997
Starbright World was an online community for children with chronic illnesses established in 1995. Initially conceived as a 3D virtual world for use in hospitals, it was developed by Worlds Inc. for the StarbrightFoundation. The 3D world―credited as one of the first applications of virtual reality in medicine―operated until 1997, when it was shut down due to technical issues. In 1998, it was replaced with a private social network, which is nowdefunct. Worlds Inc. would later launch lawsuits against several massively multiplayer online game companies, claiming that they held the rights to the concept of multiplayer virtual worlds based on patents obtained in relation to Starbright World.

Wiki: https://en.wikipedia.org/wiki/Starbright_World
Video: Starbright World: Steven Spielberg Demo and VideoHighlights (1995)
https://archive.org/details/vw_starbright-spielberg-video-highlights 

OZ Virtual - 1996-1999
OZ Virtual was a 3D world viewer created by OZ Interactive that enabled real-time collaboration communications in shared spaces on the Internet with a strong focus on creative content production. The viewer supported the Virtual Reality Modeling Language (VRML 2.0) a standard forcreating and experiencing virtual reality worlds on the Internet. It came withan avatar editor that allowed the user to select from a set of pre-defined avatars with body movements and modify their appearance. Users could communicate using voice chat using low bandwidth codecs supplied by Voxware.

Wiki: https://en.wikipedia.org/wiki/OZ_Virtual

SAPARi - 1997-2003
SAPARi (さぱり) was an online 3-D virtual world service developed inJava and run by Sony. Users could speak to one another and join chat lobbies by using a dedicated server browser called the Community Place Browser. Upon selecting a server, users would appear in a 3-D virtual world as an avatar inthe form of a human or an animal.

Wiki: https://en.wikipedia.org/wiki/SAPARi  
Archived website: https://web.archive.org/web/19990423155241/http://pc.sony.co.jp/sapari/

Forterra Systems - 1998-2010
Forterra Systems, Inc. was a 3D graphics software company headquartered in San Mateo, California that produced private and secure massively multiplayer online game (MMOG) virtual worlds for corporate, government, defense, medical and educational clients.

Wiki: https://en.wikipedia.org/wiki/Forterra_Systems

Worlds.com - 1998-2020
Worlds.com, or Worlds Chat is an online chat program launched by Worlds Inc in April 1995. Worlds.com was the first program made available for the general public to download from Worlds Inc's website forfree.

Wiki: https://en.wikipedia.org/wiki/Worlds.com
Video - worlds.com in 2020 - https://www.youtube.com/watch?v=ky09fVAKEwk
2 hr video on its history - https://www.youtube.com/watch?v=thYnZiZzuP4

WeeWorld - 2000-2017
WeeWorld was a Scottish social networking and messaging website, originally created in 2000 by a company based in Glasgow, Scotland, with smaller offices in London and Boston, Massachusetts. The company created WeeWorld.com, which hosted a massively multiplayer online game aimed at teensand preteens. The game was known for its brand of virtual world-based social simulation and customizable avatars known as "WeeMee's".

Wiki: https://en.wikipedia.org/wiki/WeeWorld 
Video: weeworld mall fight - https://www.youtube.com/watch?v=Uf5FWTGyE8s 
Video: what happened to weeworld- https://www.youtube.com/watch?v=wahfQDXY2Ow

Adobe Atmosphere - 2001-2004
Adobe Atmosphere was a software platform for interacting with 3D computer graphics. 3D models created with the commercial program couldbe explored socially using a browser plugin available free of charge.Atmosphere was originally developed by Attitude Software as 3D Anarchy and waslater bought by Adobe Systems. The product spent the majority of its lifetime in beta testing. Adobe released the last version of Atmosphere, version 1.0build 216, in February 2004, then discontinued the software in December thatyear.

Wiki: https://en.wikipedia.org/wiki/Adobe_Atmosphere
Video: https://www.youtube.com/watch?v=wb6gvwBSuOY

MyCoke - 2002-2010
MyCoke (formerly known as Coke Music and Coke Studios) wasan online chat game used for marketing the Coca-Cola brand and products. It was created in January 2002 by VML Inc (Previously Studiocom) an Atlanta-based digital agency using core technology from Sulake Corporation, the company responsible for a similar popular online game called Habbo Hotel.

Wiki: https://en.wikipedia.org/wiki/MyCoke 
Logo: https://en.wikipedia.org/wiki/MyCoke#/media/File:MyCoke_Logo.png
Video: https://www.youtube.com/watch?v=x9bmCN7ujGo

Toontown Online - 2003-2013
Toontown Online, commonly known as Toontown, was a 2003 massively multiplayer online role-playing game (MMORPG) based on a cartoon animal world, developed by Disney's Virtual Reality Studio and Schell Games,and published by The Walt Disney Company. Players played as anthropomorphized animals, known as Toons, to explore a cartoon world, complete quests ("ToonTasks"), and engage in combat against the Cogs, robot businessmen who served as the game's antagonists. Players used weapons known as"Gags"—typically slapstick comedy items, such as a thrown creampie—in combat.

Wiki: https://en.wikipedia.org/wiki/Toontown_Online 
Archived website: https://web.archive.org/web/20130824091505/http://toontown.go.com/closing 
Promo video: https://www.youtube.com/watch?v=sNXWWSVhyQo

Croquet Project - 2004-2009
The Croquet Project is a software project thatwas intended to promote the continued development of the Croquet open-source software development kit to create and deliver collaborative multi-user online applications. Croquet is implemented in Squeak Smalltalk. Croquet supports communication, collaboration, resource sharing, and synchronous computation among multiple users.

Wiki: https://en.wikipedia.org/wiki/Croquet_Project 
Archived website: https://web.archive.org/web/20041014023137/http://www.opencroquet.org:80/Croquet_Technologies/downloads.html

Coolroom - 2006-2008
Coolroom is a UK digital download store offering films and music to own and rent. It is accessible online and as a bespoke IPTVchannel on Microsoft's Windows Media Center available on laptops, desktops and home entertainment PCs. Users can preview cinema releases and download full feature films and music.

Wiki: https://en.wikipedia.org/wiki/Coolroom
2005 promo video: https://www.youtube.com/watch?v=WXk7tSuoxR8

HiPiHi - 2006-2012

HiPiHi was an online 3D virtual world game founded by Xu Hui and Rao Xuewei in Beijing in the People's Republic of China. It was the first Chinese virtual world game that allowed virtual netizens to freely roam around. Users could explore, trade, communicate and create things in their virtual environment. 

Links:

Wiki: https://en.wikipedia.org/wiki/HiPiHi 

Archived website & see images: https://web.archive.org/web/20070712115852/http://www.hipihi.com/index_english.html 

Metaplace - 2006-2010

Metaplace was a software platform intended to democratize the development of virtual worlds, which was later used to make Facebook games. The company was established by Ultima Online and Star Wars Galaxies designer Raph Koster. According to the official website, the platform was "client-agnostic", which means that virtual worlds developed on Metaplace can be accessed using any device that connects to the Web.

Links:

Wiki: https://en.wikipedia.org/wiki/Metaplace 

Archived website: https://web.archive.org/web/20070922154621/http://metaplace.com/ 

Trailer: https://www.youtube.com/watch?v=gZEBPWHxtsw 

Vside - 2006-2009

vSide was an Internet-based 3D virtual world that was launched on May 15, 2006. The game is in its public beta phase. However, the game appears to have been discontinued as of May, 2018.  Initially developed by American studio Doppelganger, Inc., a studio founded in 2004 the game was acquired in June 2009 by ExitReality, which is the owner and developer. Inside the game's universe, users are called vSiders and can interact with each other through social networking, celebrity entertainment, virtual boutique shopping and self-expression.

Links:

Wiki: https://en.wikipedia.org/wiki/VSide 

Logo: https://en.wikipedia.org/wiki/VSide#/media/File:VSide_Logo.png 

Worlds image: https://en.wikipedia.org/wiki/VSide#/media/File:VSide_guide_picture_january_2011.jpg 

Trailer: https://www.youtube.com/watch?v=0_LUgy7C9ns 

Koinup - social network not VR world per Wagner James?

OpenLife Grid - 2007-2013

The OpenLife Grid was a community virtual world developed by 3DX. It was founded in November 2007 by Australian Steve Sima, president of 3DX. The OpenLife grid functionality was similar to that of Second Life, also using the WindLight graphics system.

Links:

Wiki: https://en.wikipedia.org/wiki/OpenLife_Grid 

Video: https://www.youtube.com/watch?v=MgWQHVCMWa0 

Smeet - 2007-2024

Smeet was a browser-based virtual world video game developed in Berlin, Germany. Smeet is a browser based 3D social multiplayer online game. The game was developed by Smeet Communications GmbH.

Links:

Wiki: https://en.wikipedia.org/wiki/Smeet 

Logo: https://en.wikipedia.org/wiki/Smeet#/media/File:Smeet_logo.PNG 

Old website: https://www.smeet.com/ 

Trailer: https://www.youtube.com/watch?v=ylSabAq4wqw 

(Lil) Green Patch - 2008-2010

(Lil) Green Patch was a Facebook application developed by Ashish Dixit and David King that simulated a small garden on a Facebook user's profile. By tending their and their friends' gardens, the Facebook users were able to raise money for The Nature Conservancy to save the rainforest.

Links:

Wiki: https://en.wikipedia.org/wiki/(Lil)_Green_Patch 

Image: https://www.facebook.com/photo/?fbid=450158627132089&set=a.450158610465424 

May be more images here: https://www.facebook.com/p/Lil-Green-Hatchlings-Patch-100064138650796/ 

Some more info - https://greenearthjourney.blogspot.com/2009/08/lil-green-patch.html 

Google Lively - 2008-2008

Google Lively (also known as Lively by Google or Lively by Google BETA) was a web-based virtual environment created and developed by Google. 

Links:

Wiki: https://en.wikipedia.org/wiki/Google_Lively 

Logo: https://en.wikipedia.org/wiki/Google_Lively#/media/File:Google_Lively.png 

World image: https://en.wikipedia.org/wiki/Google_Lively#/media/File:Roomlively.jpg 

ourWorld - 2008-2021

ourWorld was a virtual world containing a range of online games and activities. It is developed by FlowPlay, and is aimed at the teen and tween demographic. 

Links:

Wiki: https://en.wikipedia.org/wiki/OurWorld 

Logo: https://encrypted-tbn1.gstatic.com/images?q=tbn:ANd9GcRBf3iTFoH504ylJ-PFkqemGH0Ti0esboZawJZIv7YisgPwncV3 

Trailer: https://www.youtube.com/watch?v=HIYgXiD4FHk 

Pet Society - 2008-2013

Pet Society was a social-network game developed by Playfish that could be played on Facebook. The game ranked as one of the most popular Facebook applications. Players could design their pets by choosing genders, names, colors and altering appearances. The user interacted with their pets through washing, brushing, petting and feeding. 

Links: 

Wiki: https://en.wikipedia.org/wiki/Pet_Society 

Logo: https://en.wikipedia.org/wiki/Pet_Society#/media/File:PetSocietylogo.png 

Image: https://www.reddit.com/media?url=https%3A%2F%2Fi.redd.it%2Fluwt2o7iiyp51.jpg 

Trailer: https://www.youtube.com/watch?v=95pYQR2-6hw 

Playstation Home - 2008-2015

PlayStation Home was a virtual 3D social gaming platform developed by Sony Computer Entertainment's London Studio for the PlayStation 3 (PS3) on the PlayStation Network (PSN). It was accessible from the PS3's XrossMediaBar (XMB).

Links:

Wiki: https://en.wikipedia.org/wiki/PlayStation_Home 

Logo: https://en.wikipedia.org/wiki/PlayStation_Home#/media/File:PlayStation_Home_Logo.pngv 

World image: https://en.wikipedia.org/wiki/PlayStation_Home#/media/File:Original_Central_Plaza_PS_Home.jpg 

Trailer: https://www.youtube.com/watch?v=2EsE4z9mjyg 

Documentary - https://www.youtube.com/watch?v=h-p7-wPUGNQ 

SmallWorlds - 2008-2018

SmallWorlds was an online virtual world and social network service created by Outsmart Games, a game development company based in Auckland, New Zealand. The virtual world used Adobe Flash and ran inside a web browser, as Google Chrome was most recommended when playing this game. It integrated with YouTube, Flickr, SoundCloud, and a number of other Web 2.0 services.

Links:

Wiki: https://en.wikipedia.org/wiki/SmallWorlds

Logo: https://en.wikipedia.org/wiki/SmallWorlds#/media/File:SmallWorlds_logo.png 

World image: https://www.reddit.com/media?url=https%3A%2F%2Fexternal-preview.redd.it%2F9_91l9R9QfeabpFHxvqFMGod-0vmYnEdIKI3QbnzKPM.jpg%3Fwidth%3D1080%26crop%3Dsmart%26auto%3Dwebp%26s%3D2306b26842af939cc898d3555fbe846cbdd9c2d5 

Trailer: https://www.youtube.com/watch?v=1AWO68nMA9k 

Twinity - 2008-2021

Twinity is a 3D online virtual world. Initially developed by Metaversum GmbH, it is currently held by ExitReality. The game offers its population, called Twinizens, to navigate around virtual (historical) versions of real-world cities, also called a mirror world or a Metaverse.

Links:

Wiki: https://en.wikipedia.org/wiki/Twinity 

Logo: https://en.wikipedia.org/wiki/Twinity#/media/File:Twinity_logo.png 

Facebook page w/images - https://www.facebook.com/Twinity/?ref=embed_page 

Youtube: https://www.youtube.com/twinityrules 

Marvel Avengers Alliance - 2012-2016

Marvel Avengers Alliance was a 2012 turn-based social-network game developed by American studio Offbeat Creations and published by Playdom. It is based on characters and storylines published by Marvel Comics. The game was available as an Adobe Flash application via the social-networking website Facebook.

Links:

Wiki: https://en.wikipedia.org/wiki/Marvel_Avengers_Alliance 

Logo: https://en.wikipedia.org/wiki/Marvel_Avengers_Alliance#/media/File:Marvel_Avengers_Alliance_logo.jpg 

Image: https://static.wikia.nocookie.net/marveldatabase/images/6/6e/Marvel_Avengers_Alliance_002.jpg/revision/latest?cb=20120524013746 

Trailer: https://www.youtube.com/watch?v=VEJNyljlqok 

Archived + images - https://web.archive.org/web/20120722043229/http://www.playdom.com/games/avengers 

High Fidelity - 2013-2020

High Fidelity is an American company headquartered in San Francisco, which formerly focused on social virtual reality. High Fidelity provided a virtual reality platform for users to create, deploy, visit, and interact with virtual worlds along with other users. As of 2020, they appear to have pivoted to 3D audio software.

Links:

Wiki: https://en.wikipedia.org/wiki/High_Fidelity,_Inc

Logo: https://en.wikipedia.org/wiki/High_Fidelity,_Inc.#/media/File:High_Fidelity_Inc_logo_800x800.jpg  

World image: https://roadtovrlive-5ea0.kxcdn.com/wp-content/uploads/2016/12/high-fidelity-1-1021x580.jpg 

Other world image: https://assets.arpost.co/wp-content/uploads/2019/03/28211424/rust-dancing-high-fidelity.jpg 

Video: https://www.youtube.com/watch?v=bJgWWUfkQNs 

Altspace - 2015-2023

AltspaceVR was a social VR platform that was founded in 2013 by Eric Romo and launched its initial product in May 2015. In 2017 it was acquired by Microsoft and became part of the Mixed Reality division (alongside notable products like HoloLens and HoloLens 2) within the Cloud and AI group. Some elements of the platform appear in Microsoft Mesh. The platform largely consisted of user-generated spaces called "worlds", which could be visited by other users. Individuals could gather, talk, collaborate, and be co-present in small to large groups.

Links:

Wiki: https://en.wikipedia.org/wiki/AltspaceVR 

Logo: https://scontent.oculuscdn.com/v/t64.5771-25/38974751_800450177610636_7231688574796738010_n.png?_nc_cat=104&ccb=1-7&_nc_sid=6e7a0a&_nc_ohc=VzG4w196xfAQ7kNvgGlHoVp&_nc_ht=scontent.oculuscdn.com&_nc_gid=A1KLCb3HNL1_oORLiDP7_oS&oh=00_AYD6mDUkycf37eFXSsOO9gKi0rjavRF5tgSwnkLpsPfYSA&oe=66F54062 

Image: https://roadtovrlive-5ea0.kxcdn.com/wp-content/uploads/2019/12/altspace-vr-1-2.jpg 

Image 2: https://www.cnet.com/a/img/resize/4bd72cb1a3e278d342313af993ce3b53a8dd8007/hub/2020/12/22/cd2ff253-a77d-42f6-a1d0-c54cea97aa5c/image002.jpg?auto=webp&fit=crop&height=675&width=1200 

Video: https://www.youtube.com/watch?v=-GdC-btJ5OU 

WaveXR - 2016-2020

WaveXR is a virtual reality company that specializes in live 3D entertainment. WaveXR's co-founder and CEO, Adam Arrigo, is a musician who pivoted the company's focus from virtual reality to gaming and livestreaming after the VR market declined. WaveXR's interactive virtual concerts, called Waves, allow artists to perform and interact with fans in real time. Wave’s mission is to unite humanity through immersive 3d entertainment. Their vision is to be the live entertainment hub of the metaverse: a place where anyone can attend, perform live, or be a part of a 24/7 live entertainment community.

The next generation of wave’s platform is on its way–an immersive, multi-platform destination elevating elevating the live 3D entertainment experience. 

Links: 

Website: https://wavexr.com/about/ 

Logo: https://wavexr.com/wp-content/uploads/2020/12/wave-logo@2x.png 

Image: https://wavexr.com/wp-content/uploads/2020/11/the_weeknd-1.jpg 

Image 2: https://wavexr.com/company-values/ 

Trailer 2023: https://www.youtube.com/watch?v=YGtivR68Ifc 

Pararea VR - 2017-2024

Pararea was a VR social product, which has online communication, entertainment, social and other innovative virtual space services. Including: 

- Immersive communication. The communication efficiency is better than most through virtual avatar, voice and body language. 

- Personal image and individual display. Support personal virtual image customization. 

- Diverting online party. Create activities what you like, such as watching movie, TV, sports events, e-sports, live shows etc… 

- Somatic games. There are many different absorbing mini games to play and share with friends like shooting game and drawing, etc.

- Various of VR tools help you immerse in this virtual world, including VR browser, Video player, 3D Brush etc.

Links:

Wiki: https://xinreality.com/mediawiki/index.php?title=Pararea&mobileaction=toggle_view_desktop 

World image: https://xinreality.com/wiki/File:Pararea1.jpg 

Video: https://www.youtube.com/watch?v=U2CZR_KAd5M 

Tutorial: https://www.youtube.com/watch?v=yINqhoBoTjg 

Stageverse - 2017-2024

Stageverse was a social metaverse connecting communities & creators in beautiful 3D spaces.

Stageverse was founded in 2017 by CEO Tim Ricker and COO Claire Seidler with a focus on “creating a place where your digital identity and culture can live and thrive, and that starts with a high fidelity, premium, and accessible experience,” said Ricker, noting that an NFT economy and marketplace will be their next announced venture, which, “will unlock community capitalism to the fullest extent.”

Links: 

Logo: https://x.com/thestageverse/photo 

Trailer: https://www.youtube.com/watch?v=18XtkJDb3Ig 

Image: https://www.roadtovr.com/wp-content/uploads/2021/09/stageverse-muse.jpg 

X: https://x.com/thestageverse 

Open Sea: https://opensea.io/collection/stageverse-land 

Mozilla Hubs - 2018-2024

Mozilla Hubs is an open-source virtual social platform launched in 2018. It is web-based, and users can join a world through a link without needing an account. Since 2020, it has a paid option for enterprises. Their cloud is based on Amazon Web Services (AWS). It has integrated the Ready Player Me avatar creator. As part of a restructuring at Mozilla, support for Hubs is going to end on May 31st, 2024. Mozilla will stop their Hubs demo server, managed subscription, and community resources. A tool for downloading user data is said to be released on April 1st. However, due to the open source nature of the project, it will remain possible to install the Community Edition on any platform that supports Kubernetes, and to make forks of the project.

Links:

Logo: https://static.wikia.nocookie.net/vr_gamepedia_en/images/e/e4/Hubs_logo_light.svg/revision/latest/scale-to-width-down/250?cb=20240224093011 

World image: https://blog.mozilla.org/wp-content/blogs.dir/278/files/2020/10/HowToRecordInHubs_v001-810x540.jpg 

Wiki: https://vr.fandom.com/wiki/Mozilla_Hubs 

Github - https://github.com/Hubs-Foundation/hubs 

Youtube: https://www.youtube.com/@MozillaHubs 

Core (video game) - 2020-2021

Core was a free-to-play online video game platform with an integrated game creation system, developed by Manticore Games. Core hosts user-generated games that are designed for an older teen and adult audience. Core's game creation system is designed to simplify video game creation in order to allow more individuals to develop games.

Links:

Wiki: https://en.wikipedia.org/wiki/Core_(video_game) 

Logo: https://en.wikipedia.org/wiki/Core_(video_game)#/media/File:Early_Access_Box_Art.png 

Image: https://cdn2.unrealengine.com/image13-interview-core-1920x1080-d0961361a8ff.jpg?resize=1&w=1920 

Trailer: https://www.youtube.com/watch?v=Bj9DTD9rpqU 

Third Room - 2021-2023

Third Room was an open, standards-based, decentralised vision of the metaverse for the open Web, built entirely on Matrix… without cryptocurrencies, NFTs or walled gardens. Third Room lets you use Matrix as the platform for a truly free and open decentralised vision of the metaverse (or however you refer to interoperable virtual worlds and spatial web applications) - built entirely on open standards via liberally licensed open source implementations, and without any dependencies on cryptocurrencies, NFTs, or data-hoarding big tech silos. In other words: Third Room will be a blank canvas for you to build open metaverse environments and applications in the spirit of the original open Web.

Links: 

Website: https://thirdroom.io/landing 

About: https://thirdroom.io/preview 

Logo: https://x.com/thirdroomio/status/1684643892195631104/photo/1 

World image: https://thirdroom.io/landing/photo-real-graphics.png 

Github: https://github.com/matrix-org/thirdroom/ 

X July 2023 statement on project being paused: https://x.com/thirdroomio/status/1684643892195631104 

Croquet - 2022-2023

Croquet is a Multiplayer Platform for Web and Gaming. Croquet removes the complexity of traditional client/server systems and eliminates netcode, enabling synchronized simulations and gameplay that have simply not been possible.

Links:

Website: https://croquet.io/ 

Logo: https://x.com/CroquetIO/header_photo 

Image: https://pbs.twimg.com/media/F3BSgg9bgAA9zcn?format=png&name=large 

Video: https://player.vimeo.com/video/739093798?h=3636352642 

Docs: https://croquet.io/docs/ 

X: https://x.com/croquetio?lang=en 

Alakazam - 2023-2024

Alakazam was a Portland, Maine-based software service for 3D website building and hosting. Its platform allowed users to use pre-built virtual world templates, talk about the immersive web, 2D versus 3D, AV, VR, and WebXR. 

Links:

Logo: https://media.licdn.com/dms/image/v2/D4E0BAQGMkqSEqVjNeQ/company-logo_200_200/company-logo_200_200/0/1666121650049?e=1735171200&v=beta&t=u_TsJP5-5ldxZNvG6F1o8c_Yg0f6-vatBwIAn_8ZTfg 

LinkedIn: https://www.linkedin.com/company/alakazamxr/about/

Source for the overview is this blog post: https://www.mainebiz.biz/article/alakazams-virtual-worlds-take-the-workplace-beyond-the-zoom-call 

Anyland - 2016-2024

Anyland was a Virtual Reality universe to create your home, chat with others, build, script, explore, play, learn & live in. 

Links:

Website: https://anyland.com/ 

Logo: https://shared.steamstatic.com/store_item_assets/steam/apps/505700/header.jpg?t=1709304012 

Trailer: https://www.youtube.com/watch?v=1sp6J2Fhkz8 

Images: https://photos.google.com/share/AF1QipOseRxhhyX97qNYsQ5PYRze_sDt41oZQE3jdLmEvbjJFwhsONJRnozbuB1fU98IsQ?pli=1&key=VkE2dFk4WTRJOGplUXVOVUhHLXE1aG5pZU05SHVR 

Videos: https://www.youtube.com/@PhilippLenssen/search 

Club penguin - 2005-2017

Club Penguin was a massively multiplayer online game (MMO) that ran from 2005 to 2017. The game featured a virtual world that included a wide range of online games and activities. It was created by New Horizon Interactive (now known as Disney Canada Inc.). Players used cartoon penguin-avatars and played in an Antarctic-themed open world.

Links:

Wiki: https://en.wikipedia.org/wiki/Club_Penguin 

Logo: https://en.wikipedia.org/wiki/Club_Penguin#/media/File:Club_Penguin_Logo_2012_-_2017.png 

Archived website: https://web.archive.org/web/20170225030817/http://www.clubpenguin.com/ 

Trailer: https://www.youtube.com/watch?v=C3AdqjClPD4 

Open Cobalt - 2016-2022

Open Cobalt is a free and open-source software platform for constructing, accessing, and sharing virtual worlds both on local area networks or across the Internet, with no need for centralized servers.

Links:

Wiki: https://en.wikipedia.org/wiki/Open_Cobalt 

Logo: https://en.wikipedia.org/wiki/Open_Cobalt#/media/File:Open_cobalt_logo.png 

World image: https://en.wikipedia.org/wiki/Open_Cobalt#/media/File:Cobalt_screenshot_pre_alpha.jpg 

PixelMax - 2021-2024

PixelMax Metaverses featured high-quality cloud streaming, unparalleled utility & cost-effective access to a global audience.

Links: 

Logo: https://media.licdn.com/dms/image/v2/C4E1BAQFaHc2KinzA6g/company-background_10000/company-background_10000/0/1631609568993/pixelmaxworld_cover?e=1727974800&v=beta&t=YzrfgKxJO7DabB1dyVEKSKjpunniUL0_G0NY-RNH3is 

Image world: https://x.com/PixelMaxWorld/header_photo 

X: https://x.com/pixelmaxworld 

LinkedIn: https://www.linkedin.com/company/pixelmaxworld/?originalSubdomain=uk 

Other link as ref: https://www.tencentcloud.com/customers/detail/2932 

Solipsis - 2008-2009

Solipsis is a free and open-source system for a massively multi-participant shared virtual world designed by Joaquin Keller and Gwendal Simon at France Télécom Research and Development Labs. It aims to provide the infrastructure for a metaverse-like public virtual territory. Relying on a peer-to-peer architecture, the virtual world may potentially be inhabited by a theoretically unlimited number of participants. 

Wiki: https://en.wikipedia.org/wiki/Solipsis 

Yabal - 2021-2024

Yabal was an immersive gaming platform that transformed live concerts into a virtual spectacle. Artists graced the stage at Granola Studios, where through cutting-edge motion capture technology, their real-time movements were mirrored by their towering avatars in the digital realm. Audiences could dive into these dynamic performances by downloading the Yabal game or conveniently streaming it in-browser via cloud gaming. 

About: https://www.granolastudios.com/yabal 

Trailer: https://www.youtube.com/watch?v=qVHL-bTwSsc 

Youtube: https://www.youtube.com/@yabal_ 

YoVille - 2008-2014

YoVille was a social game that launched in 2008 and was played via app on Facebook or MySpace. Users hung out with friends in "YoVille" and were able to create a character, decorate their house, host a party, earn virtual cash, and chat with other players. 

Wiki: https://en.wikipedia.org/wiki/YoWorld 

Logo: https://imageio.forbes.com/b-i-forbesimg/insertcoin/files/2014/01/yoville1.jpg?format=jpg&height=600&width=1200&fit=bounds 

Video: https://www.youtube.com/watch?v=SVkOg5mDUKk 

X: https://x.com/yoville?lang=en 

Overview article source: https://www.cnet.com/news/privacy/zyngas-yoville-gets-hacked/ 

Blue Mars (video game) - 2009 - 2013? 

Blue Mars, a 3D massively multiplayer virtual world platform developed by Hawaii-based Avatar Reality, allows 3rd parties to create virtual worlds, MMOG games, simulations, shops, businesses, entertainment venues, clothing, custom avatars, furniture, virtual homes, and other items. It consists of four main parts: the client software, the Sandbox Editor SDK suite, the website, and the host servers. It is often compared to Second Life, since both are virtual social worlds allowing user-created content.

Wiki: https://en.wikipedia.org/wiki/Blue_Mars_(video_game) 

Logo: https://en.wikipedia.org/wiki/Blue_Mars_(video_game)#/media/File:BlueMars_logo.png 

Website: http://www.bluemars.com/ 

Video: https://www.youtube.com/watch?v=6fomktUMPBI 

  • This is a partial list and work in progress, the Virtual Worlds Museum will continue to evolve.
    Please CONTACT US if you have suggestions or want to contribute to this projecct.