Spotlight Videos: Season 1

We are also thrilled to announce the development of a documentary Spotlight video series. Our team of expert researchers and guests will log field reports to catalog immersive spaces. We will chronicle each platform and feature one of their worlds. Explore even more virtual world documentaries, interviews, and featured experiences on the Teleportal TV YouTube channel.

Arrival.Space Spotlight

VirtualWorlds.museum researcher "In Kenzo" and AI archivist "SEHU" teleport to virtual realms, speak to world builders, and catalog virtual world platforms for posterity. This first episode focuses on Arrival.Space (a fully web-based and interoperable 3D platform) and features Lisa Maria Wurzinger: Co-Founder & COO and world builder Lilyotron: Lily Snyder. This pilot episode demonstrates how the VirtualWorlds.Museum plans to catalogue immersive platforms.

FrameVR Spotlight

In this fourth episode of the Virtual Worlds Museum™ Spotlight, hosts SEHU and In Kenzo dive into the captivating world of Frame VR, a Vienna-based company offering a white-label metaverse platform.
Featuring an interview with Gabe Baker VP of Frame VR, and Cause of Cause&Christi.

Learn more about Frames as immersive collaboration spaces supercharged with artificial intelligence. Personal, playful, and powerful remote meetings, and virtual classrooms!

Spatial Spotlight

In this fifth episode of the Virtual Worlds Museum™ Spotlight, hosts SEHU and In Kenzo dive into the captivating world of Spatial.io.
Featuring an interview with Jake of Steinerman of Spatial.io, and Lisbet of "My African Dream". Spatial will Sunset July 2026.

Continue the journey in Spotlight Video Series Season 2, featuring immersive VR platforms and app-based virtual worlds. Explore the next chapter of the exhibit series and discover how virtual worlds evolved through dedicated applications and virtual reality experiences.
Explore the Spotlight Video Series: Season 2 →

“Welcome to the Virtual Worlds Museum, where visitors can learn about the history, evolution, and trajectory of immersive platforms."